A project from the depths…
I have made the occasional tweet in the past about being involved in some flash-in-the pan project for this and that (Ho-Hum Piano Dungeon, anyone? Lordy, what the deuce was I thinking…), and they’ve...
View ArticleA monster with no name
Indeed, I think the new trend in games should be not naming your monsters at all, and instead giving them descriptive labels like what are in this ‘ere clump of pixels. What? You don’t think it’ll...
View ArticleWhen spawns go bad
Okay, so here’s how things are standing with the project-with-no-name – after using some industrial trussing-up code, I’ve finally gotten an ancient and embarrassingly simple bug in the dungeon editor...
View ArticleReflections of the past and future Dejenol
Since developing Millenipede years and years ago I find that my method of coding hasn’t really changed all that much. I’m sort of surprised, but then I guess it’s like handwriting – although it may...
View ArticleThe Unnamed Project rolls on
Just a heads-up to mention that there’s also a shiny new vlog to illustrate the current state of my pet code-thing-with-no-name. A little progress is better than none at all, yes? You’re welcome to...
View ArticleJust My Tuppence: Brogue
“Oh,” I thought. “This looks different…” I had just embarked upon a new Roguelike adventure. On a whim, I had renewed my acquaintance with the rec.games.roguelike.announce newsgroup for the first time...
View ArticleMordor: Chronicles M4 update
The past few days rank up there along with the first week of coding as the most productive time I’ve spent on the game yet, which I suppose can only be a good thing! I thought I’d go into a bit more...
View ArticleA friendly reminder
Just a note to anyone who wants to keep instantly up-to-date with anything and everything relating to Mordor: Chronicles – I’ll almost always use my Twitter and Twitpic feeds to blurt out the bleeding...
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